The realm beyond the door is called Planet One. Note that, contrary to common belief, this door does not require a fully upgraded legendary weapon. It requires the player to have their melee or ranged skill at level 5. This Demon Door can be found next to the small village in Mourningwood. Planet One Main article: Planet One Mourningwood You receive 1,000,000 gold for accessing this door. To open the door, it quite simply requires you to be King or Queen of Albion. This Demon Door can be found in the wooded area to the left of the path after entering the region from Mourningwood. Pools of Sorrow Main article: Pools of Sorrow Sunset House Upstairs is where the chest is located, it contains 3 summon creature potions and 25 guild seals. Beyond the door there is a house full of Jolly Skeletons. This requires you to have either adopted or conceived a child. For this Demon Door you just need to bring your own child to it and perform a happy expression (sometimes you don't have to and it automatically says he/she is beautiful). This Demon Door can be found just inside the front gate of Brightwall and to the right. The Monorail Station in Millfields is considered a part of Mistpeak Valley, since the Key you collect there counts as a part of the key collection from the valley.Fable III: Traitor's Keep Quest Pack ReviewÄ 4 March 2011 Last Orders Main article: Last Orders Brightwall.The first time the player travels through Mistpeak Valley - from the Dweller Camp to Brightwall - it will remain daytime for the entire duration, only changing once the player departs the level.The music in this region is the music from Fable II's Brightwood, and the Snowglobe Village which is found in the Cursed Snowglobe from the See the Future DLC.Keep heading up hill where you'll eventually come to an exit. Run through the cavern until you find a path leading upwards, where you'll eventually come to a 15 Silver Key Chest, as well as dig spots. Past the chest is the correct entrance of Chillbreath Caverns to reach the Gold key. To your left, there is a grassy ridge that you can walk on, you should first come in contact with a chest. Run uphill, starting from the lake, and follow the path until you are about to reach the Brightwall entrance. When looking at the map you can see two cave entrances above the demon door and one to the far right, farther up the hill. Trevor, the camp supervisor, offers a repeatable quest to find new 'recruits' to work as lumberjacks. A small guard force is deployed from the Royal Army to protect the workers against the enemies of the region. If you agree to Reaver's proposal, three small houses are built on the lake shore and a crane is erected in front of the monorail station. If you keep the promise, Mistpeak becomes a protected area and authority over its resources is given to the Dwellers. When the Hero becomes monarch, a decision must be made whether to keep the promise made to Sabine, or to listen to Reaver and turn Mistpeak Valley into a logging camp to increase the kingdom's resources. Once the Hero of Brightwall convinces Sabine to join the revolution, a promise will be made to restore the lands of Mistpeak to their former glory and return the control of the region to the Dwellers. Soon to be wed jesters, unfraternally never unwound from their fiery entanglement. The caverns are the location of multiple treasure chests, and the quest to save a little girl named Eve leads you into the caves. Which entrance you take determines what treasure you can reach inside or upon exiting. One entrance ultimately leads to a Gold Key on the valley slopes. There are three different entrances to the cave system Chillbreath Caverns, which is home to several wolves or balverines, minor loot, and a silver key. Past the entrance of the Lodge and over a bridge is a plateau that is the highest point of the game.Ĭhillbreath Caverns Main article: Chillbreath Caverns If you bought the Limited Collectors Edition, you get access to the Hunter's Lodge, just off Mistpeak Valley. Hunter's Lodge Main article: Hunter's Lodge In the ravine that the path bridges multiple times is the Mistpeak Valley Demon Door. However, the valley is home to several different enemies, including mercenaries, hobbes, balverines and wolves. There are no homes or residents in Mistpeak Valley except as part of quests. The only contributor to the economy is Reaver Industries' monorail, which transports commuters between Mistpeak and Millfields near Bowerstone. Mistpeak Valley is a wilderness region, so there is no law enforcement present. Fable III: Traitor's Keep Quest Pack Review
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